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Whereas different interviewers for the report stated that “Quantumania” was not the worst results expertise that they had ever labored on, what grievances they did have have been fairly damning. The aforementioned results artist expressed annoyance when attempting to do the identical shortcuts talked about earlier — modifying round unfinished or incomplete scenes in order that the film may be rushed out as quickly as doable:
“A fast shot that perhaps takes two seconds must be redone 20 occasions to get the look that they need. I ended up taking on and transforming a big portion of different artists’ work — which isn’t how issues often go when you find yourself working for different studios.”
Sadly, the sort of aggravating work surroundings, one which entails each upper-level micromanagement and an absence of route, is by no means unusual with MCU motion pictures. A comparable report was launched in July 2022, the place nameless artists stated that Marvel is pushing their skills and talents to an unhealthy brink. Nevertheless, it appears to have gotten worse since that report as a substitute of higher, as that report’s topic stated that they usually averaged 64 hours every week on a Marvel movie. With “Quantumania,” that common allegedly ballooned to 80 hours every week.
If this isn’t indicative of a significant drawback, then what probably might? One among our largest criticisms towards “Quantumania” was its visible results, and they’re completely not well worth the crunch put towards these underpaid and overworked artists. No challenge, not even the Oscar-nominated “Wakanda Without end,” is value this, and we are able to solely hope that Marvel makes vital adjustments to their post-production work quickly. In any other case, we might be dealing with a significant reckoning.
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